Give him three and he thinks he’s Mecha-Cthulhu.” I didn’t play soul-consumer too long, though, because you can’t unlock anything in multiplayer mode. Careful not to become too heady with power, though - to paraphrase Superintendent Pang in Hard Boiled, “Give a guy a Wii-mote, he thinks he’s Superman. I managed my way through three-player mode, but only because I’m double-jointed in my left foot. There’s a party mode for up to four players, but I admit the first thing I wanted to know was whether I could play it myself. Dual-wielding two shotguns is awesome, especially when you’re shaking both fists wildly to reload. In this respect, Ghost Squad succeeds nicely. When I was by myself in an arcade, I would always choose House of the Dead 2 over Time Crisis because the former is easier to play using two guns. If you’re still interested, I recommend grabbing an extra Wii remote, for starters. Since the game’s so short, there’s a “just one more” quality to see how your new equipment looks and performs.Īn online leaderboard adds some dimension for the hardcore shooter fans out there, although for me it really just meant I could throw it in my roommate’s face when I scored a regional rank of No. Branching paths and increasing complexity levels balance it out a bit, and a leveling system that rewards the player with more weapons and costumes (including the Virtua Cop 3 uniform and a panda suit) incentivizes you to play more. The game is three levels long and takes about half an hour to beat. All you have to worry about is pointing the cursor at the screen and pulling the trigger, occasionally using the “A” button to disarm bombs or engage in hand-to-hand brawls. Ghost Squad, Sega’s Wii version of the 2004 arcade shooter, does an excellent job of bringing the arcade feel home. Even if I was busy playing more complex games like The Legend of Zelda or Mega Man X, there was always something alluring about the simple physicality of the arcade cabinets - beating the sticks and buttons, reloading a gun with a flick off-screen. At the end of the day, Ghost Squad is simply a fun arcade experience, and certainly worth a look.The arcade was a treat for me when I was younger. For light gun fans Ghost Squad is a must play though, and at $30 it won’t break the bank to purchase this one. As a core shooter experience we’d put Ghost Squad over Umbrella Chronicles, but as far as depth, immersion, overall presentation, story, and uniqueness, SEGA’s shooter is trumped. Some decent IR calibration also enters the mix for the first time on Wii, and the outcome is a semi-accurate light-gun mode with no need for a cursor. If you’ve got a friend (or two, or three) and get into ripping through each of the 16 arrange modes per level, however, there’s far more to see. All in all the core experience is extremely short, with only three main stages taking about 20 minutes to complete total. The game’s core may be taken directly from the 2004 arcade (one that you could still go drop quarters in and come out saving a ton of cash), but it’s still a solid starting point for more weaponry, multiple levels of difficulty for each stage, and two new party modes in Paradise and Ninja mode, not to mention first-ever four player support and Nintendo Wi-Fi Connection for online ranking. With Ghost Squad, it’s all about taking the old with the new.
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